Pyramid roulette

ABSTRACT

A wheel (roulette) type game apparatus with a non-traditional wheel (roulette) style. Uses nontraditional rubber balls while using a non-traditional ball entry to the game. The invention Pyramid Roulette is a new gambling game of chance using two wheels and two balls encased in a pyramid shell housing and would be progressive. The progressive table would be linked to one or more other tables in the casino or other properties. The balls would be dropped out of a tube from above and would drop onto a cylinder. The balls would bounce, hit the shell of the pyramid, and bounce again dispensing the balls to the two wheels below. The balls would bounce around until they come to rest in pockets that coinside with numbered and coloerd sectors revealing the winning numbers, number combos, or progressive number. All bets are placed on a table. The gaming device would have some similar bets as Roulette with additional chances to win. It would also have a two ball number outcome similer to a two die outcome in craps, including a chance to win a progressive jackpot. Pyramid Roulette&#39;s game dynamics, ball dynamics, wheel dynamics, and pocket dynamics are very different from Roulette.

CROSS-REFERENCE TO RELATED APPLICATIONS

“Not Applicable”

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

“Not Applicable”

REFERENCE TO SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTINGCOMPACT DISC APPENDIX

“Not Applicable”

BACKGROUND OF THE INVENTION

The invention Pyramid is a new gambling game of chance using two wheelsand two balls encased in a pyramid shell housing. The wheels would benumbered one through fifty and colored red or black, alternating thenumbers and colors between the two wheels, including a 0 and 00 whichwould be green. The balls would come to rest in pockets coinciding witha number and color, indicating a winner or not. The invention Pyramidwould have a table for making bets. The invention Pyramid would beplayed in a casino and the game would have a progressive jackpot. Theinvention Pyramid has a design that looks a little like Roulette and aLotto Machine. The invention Pyramid has a feel that feels a little likeRoulette, a Lottery Machine, and Craps. The invention Pyramid isprogressive like a Lottery or Slot Machine.

Roulette: a french word meaning little wheel

Roulette: a popular gambling game played around the world

Roulette: a casino game which uses one wheel and one ball

Roulette: typically not progressive

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 Shows an elevated top front view of the Pyramid game apparatusconnected to the (wagering area) betting table

FIG. 2 Shows an elevated top front view of the Pyramid game apparatus,showing the Pyramid housing and two wheels

FIG. 3 Shows a top view from the apex of the Pyramid game apparatus

FIG. 4 Shows top view of the two wheels close up

FIG. 5 Shows top view of the two wheels together and apart

FIG. 6 Shows an elevated top front view of the the two wheels together,apart, and the order of assembly

FIG. 7 Shows a side cut-out view of the two wheels apart before assembly

FIG. 8 Shows a side cut-out view of the two wheels together afterassembly

FIG. 9 Shows a side cut-out view of the two wheels together surroundedby the Pyramid housing

FIG. 10 Shows the table wagering surface and possible bets

FIG. 11 Shows an elevated top front view of the Pyramid game apparatusconnected to the (wagering area) betting table—this FIG. is suitable forthe cover drawing

FIG. 12 Shows an elevated top front view of the Pyramid game apparatusthat is modified connected to the (wagering area) betting table

FIG. 13 Shows an elevated top front view of the Pyramid game apparatusthat is modified, showing the Pyramid housing and two wheels

FIG. 14 Shows a top view of the wheels separated showing numbers inrelation to colors

FIG. 15 Shows the table wagering surface showing numbers in relation tocolors

DETAILED DESCRIPTION OF THE INVENTION

Design Aspects:

A wheel (roulette) type game apparatus with a non-traditional wheel(roulette) style. A casino game using two wheels and two balls. APyramid shell housing enclosing two wheels (discs) which spinindependently of one another. The cylinder's vertex height is 50% of thepyramid's apex height. The wheels revolve around a center axis(cylinder) connected to a wheel (wire frame ring) at the rim of thecylinders vertex. The game has an independent inner wheel surrounded byan independent outer wheel. The Inner wheel is comprised of 3 parts (1)a cone (convex surface) region occuping 50% of the wheel's radius, at anangle between 65 degrees to 75 degrees, preferably of about 70 degrees,connected to and surrounded by (2) a chamfer disc (beveled surface)region occuping 4.1% of the wheel's radius, at an angle between 60degrees to 70 degree, preferably of about 65 degrees, with coloredsectors inlaid with numbers connected to (3) pockets which are deep rutsor canals. The pockets have a depth of ½ the diameter of the ball. Thepockets on the inside wheel are 1¼ times the size of the ball in widthand 1½ times the size of the ball in length.

The pockets occupy 4.1% of the wheel's radius. The pockets containramps, which are connected to bridge retaining-walls that are on eitherside of the pockets. The pockets are placed on the wheel in a radialspoke type style to catch balls. The outer wheel is comprised of 3parts. (1) Pockets are deep ruts or canals. The pockets have a depth of½ the diameter of the ball. The pockets on the outside wheel are 1¼times the size of the ball in width and 1¾ times the size of the ball inlength. The pockets contain ramps which connect to bridgeretaining-walls, on either side of the pockets. The pockets are placedon the wheel in a radial spoke type style to catch balls. (2) chamferdisc (beveled surface) is a region occuping 4.1% of the wheel's radius,at an angle between 60 degrees to 70 degrees, preferably of about 65degrees, with colored sectors inlaid with numbers. It is connected to(3) a wedge (concave surface) region occuping 8.2% of the radius at anangle between 55 degrees to 65 degrees, preferably of about 60 degrees.Each disc has 25 numbers. When including the 0 and 00, it brings thetotal number to 26 per disc. The correct number placement on the wheelis achieved by placing the sequential numbers every 13 spaces. Thenumbers are placed around the wheels in a counter clockwise manner,alternating the numbers between the two wheels. Each number has acorresponding pocket independent from one another. The numbers areplaced on the two chamfer discs with the bottom of the numbers facingthe pockets and the balls when at rest.

Each disc has odd and even numbers. The inner wheel numbers are odd upto and including 25. After 25, the numbers are even. The outer wheel iseven up to and including 24. After 24, the numbers are odd. Colorplacement on the inside wheel is alternated red, black, red, black.Color placement on the outside wheel is black, red, black, red. The twowheels are surrounded by a transparent pyramid shell (housing). Atransparent tube is located near the apex of the pyramid. The tubedelivers the balls into the game. The game has two balls; a regulartable ball and a progressive ball. The rubber balls are kept in play bythe pyramid shell. Pyramids game dynamics, ball dynamics, wheeldynamics, and pocket dynamics, are very different from Roulette asexplained below.

Game Dynamics: Comparing Pyramid to Roulette

Pyramid

The rubber ball is dropped into the game from above through a deliverytube where it rolls and builds up speed and is propelled out of thetube. The ball is pulled down by gravity onto the vertex of the cylinder(disc). If the ball's speed (velocity) is greater than the cylinder(disc) the ball will continue in the same direction of travel, then theball will hit the wall of the pyramid. If the cylinder's (disc) speed(velocity) is greater than the ball's speed, the ball will change itsdirection of travel and return in the same direction in which it came,then the ball will hit the wall of the pyramid. After hitting the wallof the pyramid, the ball is dispensed by gravity onto the two wheelsbelow. The ball bounces on one of the two wheels.

Then the ball hits the cylinder or wall of the pyramid and bounces backto one of the two wheels. The rubber ball bounces around until it slowsdown and slides down the chamfer and comes to rest in a pocket on one ofthe two wheels. The ball in the numbered pocket indicates a winner. Thishappens with two balls utilizing two wheels. The rubber ball speeds upon entry to the game. The ball speeds up before its first bounce andmaintains most of its speed in the process.

Roulette

The ball is placed on the wheel and is spun by hand at top speed androlls around on a wheel-like rim (bowl) utilizing centrifugal force. Theball spins around and around the rim (bowl). Then the ball slows downand falls by gravity onto the one wheel. The ball bounces somewhat andcomes in contact with centrifugal force on the wheel which spits theball toward the outside rim (bowl) that is stationary. The ball bouncesback to the one wheel again. The ball bounces around a little bit andcomes to rest in a pocket on the spinning wheel indicating a winner ornot. This happens with one ball only, utilizing one wheel only. The ballslows down on entry to the game. The ball slows down in speed beforeit's first bounce and loses most of it's speed in the process.

Ball Dynamics: Comparing Pyramid to Roulette

Pyramid

The weight of the rubber ball is relatively light for its size and hashigh elasticity and is very bouncy. The ball's surface is smooth rubberand causes some friction capable of medium velocity. The ball can alsohave a heavy solid core or liquid core. Changing the core would bringthe ball to rest faster. The ball could be a roulette type ball ifpreferred.

Roulette

The weight of the ball is relatively heavy or light for its sizedepending on house preference. The ball has no elasticity and has asmall and somewhat flat bounce. The ball's surface is very smooth andhas very low friction capable of high velocity.

Wheel Dynamics: Comparing Pyramid to Roulette

Pyramid

Pyramid has two wheels. The inner wheel is spun either clockwise orcounter clockwise and the outer wheel is spun in the opposite direction.The ball is dropped from above. The inner wheel spins faster than theouter wheel.

Roulette

Roulette has one wheel. The one wheel is spun either clockwise orcounter clockwise. The ball is spun by hand in the opposite direction.The ball spins around the outside rim (bowl) faster than the one wheel.

Number Combos: Comparing Pyramid to Craps

Pyramid

Two rubber balls come to rest in numberd pockets on one or two wheels.Adding the two ball's outcome together is the winning number combo.

Craps

Two die are thrown and come to rest on a table. Adding the two dieoutcome together is the winning number combo.

Pocket Dynamics: Comparing Pyramid to Roulette

Pyramid

The pockets are separated by bridge retaining-walls that are flush(level) with the top of the pocket that is flat and somewhat thick likea bridge. The bridge allows ball travel across the bridgeretaining-wall, continuing the ball's direction. The bridge retainingwalls make it easy for the ball to traverse the bridge from one wheel tothe next or from one pocket to the next. The bridge can be used as alaunching pad for the ball to bounce off of, or to simply block the ballif hit on the retaining part of the wall. Pockets (deep ruts or canals1¾ times the size of the ball in diameter with ramps on either side inorder to allow the ball to escape the pocket on the outer wheel,connected to bridge retaining-walls), Pockets (deep ruts or canals 1½times the size of the ball in diameter with ramps on either side inorder to allow the ball to escape the pocket on the inner wheel,connected to bridge retaining-walls closer to the ball).

Pockets with a flat base are used like a launching pad, and slantedwalls (ramps) in order to allow the ball to escape.

Roulette

The pockets are separated by retaining-walls that extend (stretch) abovethe top of the pocket impeding ball travel across the retaining-wall,changing the ball's direction. The retaining-wells are thin in width,which makes them good blockers. Pockets have a slanted base (ramp) inorder to allow the ball to escape.

Gaming Balls:

There are two rubber balls used in Pyramid. One gaming ball is cobaltblue (semi-transparent) in color and is the table ball, which is usedfor the table bets that are wagered. One gaming ball is clear(transparent) in color and is the power ball or progressive ball, whichis used for the progressive bets that are wagered. The balls are made ofrubber to ensure a random outcome and a good bounce. The color or lackof color and transparency of the balls is to make the balls easy toidentify and more appealing to the player.

Game Play:

The dealer spins the wire frame wheel while spinning the inner wheel.The dealer spins the outer disc while spinning the outer wheel. Thedealer spins both wheels independently clockwise or counter clockwise atthe same time, activating the Pyramid strobe on the apex (top) of thegame Pyramid. The color strobe lights up red. The dealer drops the tableball into the delivery tube, then the table ball enters the game. Thecolor strobe lights up blue. The dealer drops the progressive ball intothe delivery tube, the progressive ball enters the game. The colorstrobe lights up green. When both balls are present and bouncing aroundin the area occupied by the two wheels, the color strobe lights up gold.The balls bounce around and then come to rest in a pocket next to anumber indicating a winner or not. The color strobe lights up in a timedsequence keeping the game consistent The color changes in the pyramidstobe would be appealing to the player.

Other Design Aspects: Pyramid

Casino Table Bets:

The game has a table for a betting surface in order to make bets. Tablebets can be placed such as odd, even, red or black, big or small, comeor go. You can bet on a combo bet of over or under, or bet the combo 50or bet over 62 or under 38. Or you can bet over 75 or under 25. You canalso bet on a combo number of 45 47 49 51 53 55 57 59 or bet on two ofthe combo numbers at a time designated by the chip placement on a c, o,m, b, or o. You can bet one 0 on a number combo spot betting on 4 combonumbers at a time.

You add the progressive ball's number outcome and the table ball'snumber outcome values together to get the combo. You can place a bet onthe first 12, second 12, third 12, or forth 12. You can also bet onfirst 3rd, second 3rd, or third 3rd or the 0 area indicating the tableball and progressive ball bet. You can bet on a column bet of 12 numbersor a column bet of 13 numbers or the 0 area indicating the table balland progressive ball bet. You can bet a field bet which has 3 numbersper bet You can bet a big field bet which has 4 numbers per bet. You canbet a landing strip bet which has 5 numbers per bet. You can bet a tablecorner which has 2 numbers per bet. You can make a number table bet byplacing your chips on a single number between 1 and 50 or 0 or 00. Youcan also bet on both the progressive and table ball at the same time byplacing your chips on the number between the progressive and the tablenumber. In this case you would be betting on two numbers. You can alsobe on several numbers at a time indicated by the placement of the chipsin play. When the table ball comes to rest on your number, color, orbet, the player is a winner. If the progressive ball lands on yournumber and you did not bet on the progressive area you are not a winner.Only bets on the progressive area can win the progressive. Table payoutamounts are based on odds of winning and in compliance with the casinoand gaming commission (similar to roulette).

Pyramid has more bets then Roulette.

Casino Progressive Bets:

Only bets placed on a single number between 1 and 50 on the progressivearea are acceptable and not any other area or number. A person wagersone, two, or three chips based on the minimum table bet. If theprogressive ball lands on your number and you bet the progressive areayou are a winner. The dealer pushes in the number button 1, 2, or 3which indicates how many chips you played. The dealer lights up the gamebutton where you are standing. The player pushes the game button whichactivates the Pyramid strobe on the apex (top) of the game. The colorstrobe lights up red, blue, green, or gold. The light will go throughthe color strobe numerous times getting faster and faster and thenending up on a color. Each color has its own random pay-out amount. Thewinning color would be based on the number of chips played andcontrolled by a random pay-out generator which is regulated by thegaming commision (similar to a slot machine). The amount of pay-outwould be based on the number of chips played and the color of thepyramid strobe. The amount of pay-out would be displayed on the JackpotScreen.

Progressive Jackpot:

The player would win a random pay-out amount The table would be linkedto other tables in the casino or other properties (similar to a slotmachine). The amount of pay-out would light up on the numbered sign forthe progressive. The amount of pay-out would be based on the number ofchips played and the minimum table bet. The table would be linked toother tables that have the same minimum table bet requirement. Therecould be 2 or 3 different jackpot amounts in the casino, based on theminimum table bet requirement and amount of game play.

DETAILED DESCRIPTION OF THE DRAWINGS

-   FIG. 1 Shows an elevated top front view of the Pyramid game    apparatus connected to the (wagering area) betting table    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   19. pyramid strobe    -   21. wire frame wheel    -   23. spinner    -   24. cylinder    -   25. money block    -   26. chip collection    -   27. progressive display    -   28. chip pit    -   29. betting table    -   92. triangle button-   FIG. 2 Shows an elevated top front view of the Pyramid game    apparatus    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   14. spinner (enclosed round bearings)    -   15. ball delivery tube    -   16. progressive ball (rubber) clear (transparent) in color    -   17. table ball (rubber) cobalt blue (semitransparent) in color    -   18. outside disc    -   19. pyramid strobe    -   20. cylinders vertex    -   21. wire frame wheel    -   22. axis    -   23. spinner    -   24. cylinder-   FIG. 3 Shows a top view from the apex of the Pyramid game apparatus    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   18. outside disc-   FIG. 4 Shows top view of the two wheels close up    -   1. inside wheel    -   2. outside wheel    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   8. ramp—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   18. outside disc-   FIG. 5 Shows top view of the two wheels together and apart    -   1. inside wheel    -   2. outside wheel    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   18. outside disc-   FIG. 6 Shows an elevated top front view of the the two wheels    together, apart, and the order of assembly    -   1. inside wheel    -   2. outside wheel    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   14. spinner (enclosed round bearings)    -   16. progressive ball (rubber) clear (transparent) in color    -   17. table ball (rubber) cobalt blue (semi-transparent) in color    -   18. outside disc    -   21. wire frame wheel    -   22. axis    -   23. spinner shell    -   24. cylinder    -   25. area occupied by the inner wheel    -   26. two wheels together-   FIG. 7 Shows a side cut-out view of the two wheels apart before    assembly    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   14. spinner (enclosed round bearings)    -   16. progressive ball (rubber) clear (transparent) in color    -   17. table ball (rubber) cobalt blue (semi-transparent) in color    -   18. outside disc    -   21. wire frame wheel    -   22. axis    -   23. spinner    -   24. cylinder    -   25. area occupied by the inner wheel    -   26. two wheels together 22/53-   FIG. 8 Shows a side cut-out view of the two wheels together after    assembly    -   1. inside wheel 2. outside wheel    -   3. transparent pyramid shell (housing)    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   14. spinner (enclosed round bearings)    -   16. progressive ball (rubber) clear (transparent) in color    -   17. table ball (rubber) cobalt blue (semi-transparent) in color    -   18. outside disc    -   21. wire frame wheel    -   22. axis    -   23. spinner    -   24. cylinder    -   25. area occupied by the inner wheel    -   26. two wheels together 23/53-   FIG. 9 Shows a side cut-out view of the two wheels together    surrounded by the Pyramid housing    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   4. cone (convex surface)—inside wheel    -   5. chamfer disc (beveled surface) inlaid with numbers—inside        wheel    -   6. pockets (deep ruts) to catch balls—inside track    -   7. bridge retaining-wall—inside wheel    -   8. ramp—inside wheel    -   9. ramps—outside wheel    -   10. bridge retaining-wall—outside wheel    -   11. pockets (deep ruts) to catch balls—outside track    -   12. chamfer disc (beveled surface) inlaid with numbers—outside        wheel    -   13. wedge (concave surface)—outside wheel    -   14. spinner (enclosed round bearings)    -   15. ball delivery tube    -   16. progressive ball (rubber) clear (transparent) in color    -   17. table ball (rubber) cobalt blue (semi-transparent) in color    -   18. outside disc    -   21. wire frame wheel    -   22. axis    -   23. spinner    -   24. cylinder    -   25. area occupied by the inner wheel    -   26. two wheels together-   FIG. 10 Shows the table wagering surface and possible bets    -   30. column bet 13 numbers bet    -   31. column bet 12 numbers bet    -   32. corner table bet 2 numbers bet    -   33. progressive bet 1 number only, and the progressive ball only    -   34. progress ball and table ball 2 bets, but not progressive bet    -   35. table bet 1 number, table ball    -   36. first 12, 12 numbers bet, table ball    -   37. second 12, 12 numbers bet, table ball    -   38. third 12, 12 numbers bet, table ball    -   39. fourth 12, 12 numbers bet, table ball    -   40. first 3rd, 16 numbers bet    -   41. second 3rd, 16 numbers bet    -   42. third 3rd, 16 numbers bet    -   43. big field 1 bet, 4 numbers bet    -   44. big field 2 bet, 4 numbers bet    -   45. field 1 bet, 3 numbers bet    -   46. field 2 bet, 3 numbers bet    -   47. field 3 bet, 3 numbers bet    -   48. landing strip 1, 5 numbers bet    -   49. landing strip 2, 5 numbers bet    -   50. landing strip 3, 5 numbers bet    -   51. 00 bet, 1 number bet    -   52. 0 bet, 1 number bet    -   53. black    -   54. red    -   55. odd    -   56. even    -   57. big    -   58. small    -   59. come    -   60. go    -   61. over    -   62. under    -   63. over 65    -   64. over 75    -   65. under 35    -   66. under 25    -   67. number combo=50    -   69. column bet 13 numbers bet, table & progressive ball    -   70. column bet 12 numbers bet, table & progressive ball    -   71. first 12, 12 numbers bet, table & progressive ball    -   72. second 12, 12 numbers bet, table & progressive ball    -   73. third 12, 12 numbers bet, table & progressive ball    -   74. fourth 12, 12 numbers bet, table & progressive ball    -   75. first 3rd, 16 numbers bet, table & progressive ball    -   76. second 3rd, 16 numbers bet, table & progressive ball    -   77. third 3rd, 16 numbers bet, table & progressive ball    -   78. first 12, 12 numbers bet, progressive ball    -   79. second 12, 12 numbers bet, progressive ball    -   80. third 12, 12 numbers bet, progressive ball    -   81. fourth 12, 12 numbers bet, progressive ball    -   82. first 3rd, 16 numbers bet, progressive ball    -   83. second 3rd, 16 numbers bet, progressive ball    -   84. third 3rd, 16 numbers bet, progressive ball    -   85. number combo bet, betting on c,o,m,b, or o in order to bet        on 2 combo numbers    -   86. number combo bet, betting on O in order to bet on 4 combo        numbers    -   87. number combo bet area    -   88. number combo, betting on one of the 8 listed combo bets-   FIG. 11 Shows an elevated top front view of the Pyramid game    apparatus connected to the (wagering area) betting table, this FIG.    is suitable for the cover drawing-   FIG. 12 Shows an elevated top front view of the Pyramid game    apparatus that is modified connected to the (wagering area) betting    table    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   19. pyramid strobe    -   21. wire frame wheel    -   23. spinner    -   24. cylinder    -   25. money block    -   26. chip collection    -   27. progressive display    -   28. chip pit    -   29. betting table    -   89. triangle reflector    -   90. cone    -   91. launch tube    -   92. triangle button    -   93. reducer sleeve-   FIG. 13 Shows an elevated top front view of the Pyramid game    apparatus that is modified, showing the Pyramid housing and two    wheels    -   1. inside wheel    -   2. outside wheel    -   3. transparent pyramid shell (housing)    -   19. pyramid strobe    -   21. wire frame wheel    -   23. spinner    -   24. cylinder    -   89. triangle reflector    -   90. cone    -   91. launch tube-   FIG. 14 Shows a top view of the wheels seperated showing numbers in    relation to colors    -   53. black    -   54. red    -   68. green-   FIG. 15 Shows the table wagering surface showing numbers in relation    to colors    -   53. black    -   54. red    -   68. green        Specification:

A wheel (roulette) type game. The game has two wheels (discs)independent from one another. The wheels are made of billit aluminum cuton a CNC machine. The wheels revolve around a center axis (cylinder)connected to a wheel (wire frame ring) which are both metal. The housingcan be made from plexyglass to form a pyramid shape to keep the balls inplay. The balls are made of rubber to assure a random outcome and a goodbounce.

Wheels and Cylinders:

A hollow metal tube is bent and shaped using heat. Then you will bendthe tube to a desired length to make a circle. When the circle is toproper size, it will pertrude through a portion of a panel of theplexyglass pyramid housing. You will cut three tubes of equal length,then space them around the circle to make three voids of equal size. Youwill connect them to the circle and to a short hollow metal cylinder bywelding. The short cylinder is connected to a long piece of hollowbarstock at the top of the cylinder. When to proper length, thecylinders vertex height is 50% of the pyramid's apex height. At thebottom of the barstock cylinder there is a small cylinder that connectsto the inner wheel. Next using a CNC machine, you cut the angles andsurface areas as discribed. The inner wheel is comprised of 3 parts (1)a cone (convex surface) region occuping 50% of the wheel's radius, at anangle between 65 degrees to 75 degrees, preferably of about 70 degrees,connected to and surrounded by (2) a chamfer disc (beveled surface)region occuping 4.1% of the wheel's radius, at an angle between 60degrees to 70 degree, preferably of about 65 degrees, with coloredsectors inlaid with numbers connected to (3) pockets which are deep rutsor canals. The pockets have a depth of ½ the diameter of the ball. Thepockets on the inside wheel are 1¼ times the size of the ball in widthand 1½ times the size of the ball in length. The pockets occupy 4.1% ofthe wheel's radius. The pockets contain ramps, which are connected tobridge retaining-walls that are on either side of the pockets. The rampsare at angles between 20 degrees to 25 degrees, preferably 22.5 degreeson either side. The ramps occupy 20% of the pockets length. The pocketsare placed on the wheel in a radial spoke type style to catch balls. Theouter wheel is comprised of 3 parts. (1) Pockets are deep ruts orcanals. The pockets have a depth of ½ the diameter of the ball. Thepockets on the outside wheel are 1¼ times the size of the ball in widthand 1¾ times the size of the ball in length. The pockets contain ramps,which are connected to bridge retaining-walls on either side of thepockets. The ramps are at angles between 20 degrees to 25 degrees,preferably 22.5 degrees on either side. The ramps occupy 20% of thepockets length. The pockets are placed on the wheel in a radial spoketype style to catch balls. (2) chamfer disc (beveled surface) is aregion occuping 4.1% of the wheel's radius, at an angle between 60degrees to 70 degrees, preferably of about 65 degrees, with coloredsectors inlaid with numbers. It is connected to (3) a wedge (concavesurface) region occuping 8.2% of the radius at an angle between 55degrees to 65 degrees, preferably of about 60 degrees. Each disc has 25numbers. When including the 0 and 00, it brings the total number to 26per disc. The correct number placement on the wheel is achieved byplacing the sequential numbers every 13 spaces. The numbers are placedaround the wheels in a counter clockwise manner, alternating the numbersbetween the two wheels. Each number has a corresponding pocketindependent from one another. The numbers are placed on the two chamferdiscs with the bottom of the numbers facing the pockets and the ballswhen at rest. Each disc has odd and even numbers. The inner wheelnumbers are odd up to and including 25. After 25, the numbers are even.The outer wheel is even up to and including 24. After 24, the numbersare odd. Color placement on the wheels are alternated red, black, red,black, on the inside wheel and black, red, black, red, on the outsidewheel. The two wheels are surrounded by a transparent pyramid shell(housing). A transparent tube is located near the apex of the pyramid.The tube delivers the balls into the game. The game has two balls; aregular table ball and a progressive ball. The rubber balls are kept inplay by the pyramid shell. Pyramid's game dynamics, ball dynamics, wheeldynamics, and pocket dynamics, are very different from Roulette asexplained below. The tube delivers the balls into the game. The game hastwo balls, a regular table ball and a progressive ball. The rubber ballsare kept in play by the pyramid shell.

Wheel Numbers and Colors:

The numberline for the inside wheel would be 0 3 7 11 15 19 23 26 30 3438 42 46 1 5 9 13 17 21 25 28 32 36 40 44 48. Color placement of sectorson the wheels are alternated red, black, red, black, on the inside wheelstarting to the right of the green 0. Color placement of sectors on thewheels are alternated black, red, black, red, on the outside wheelstarting to the right of the green 00. The numberline for the outsidewheel would be 00 4 8 12 16 20 24 29 33 37 41 45 49 2 6 10 14 18 22 2731 35 39 43 47 50.

Wheels:

The wheels would be made of an aluminum cycle wheel (billet wheel). Thewheels would be cut by a CNC cutting tool to proper size for the innerand outer wheels. The pockets with ramps on either side, and the bridgeretaining-walls would be cut to proper size by the CNC cuting tool andCNC program. The Cone, wedge, and chamfers of the wheel would be cut forproper ball reflection as well. The number placement would be placed bythe CNC program to line up properly with the coinsiding pockets. Thepockets would have a depth of ⅜″. The wheels can be weighted withnon-metallic slabs or slugs for proper weight, wheel balance, and spintime. The inside wheel would be 16.88″ in diameter and the outside wheelwould be 25″ in diameter. The wheel sizes are based on a ¾″ ball.

Pyramid Housing:

You would take four equal pieces of clear transparent plexyglass and cutthem into a triangle. Together with molding, sealent, or both, they forma pyramid shell housing to enclose the wheels and cylinders (excludingthe small pertruding portions of the wire frame ring and lower wheel).The pyramid shell housing whould be 20″ high.

Pyramid Strobe:

You would take four equal pieces of clear tranparent plexyglass and cutthem into a triangle. Together with molding, sealent, or both, they forma pyramid shell 5″ in height with a square bottom piece enclosing thebottom of the pyramid.

Balls:

The game has two balls—a regular table ball and a progressive ball. Therubber balls are kept in play by the pyramid shell. The two balls aremade of rubber and are like a super ball or high bouncing ball. The ballis small in size (¾″ preferably).

Spinners:

The spinners are lubricted round enclosed bearings. When to size, theywill fit around a center axis. The wheels will fit snuggly around thespinners housing.

Reducer:

A metal sleeve that fits around the axis. The sleeve reduces the spinnerto proper size.

Axis and Disc:

A metal cylinder that is cut to a desired height. It is attached to ametal disc by welding and is connected by screws to a table for a base.The vertex of the cylinder would be 10″ in height.

Table:

A wooden table made by a table game manufacturer with a felt playingsurface. The wooden table would be cut with holes to match the axisbase. Wager Nickname P/Payoff Odds single number straight up 50-48 to1   52 to 1  two numbers split 24 to 1  52 to 2  two numbers progressive& table ball # 38-24 to 1   104 to 2  two numbers table corner bet 24 to1  52 to 2  three numbers field bet 15 to 1  52 to 3  four numbers bigfield bet 12 to 1  52 to 4  four numbers street 12 to 1  52 to 4  fivenumbers landing strip bet 10 to 1  52 to 5  eight numbers dual street 5to 1 52 to 8  twelve numbers dozen ¼ 4 to 1 52 to 12 twenty-four dozenprogressive & table ¼ 3 to 1 104 to 24  twelve numbers column 4 to 1 52to 12 twenty-four column progressive & table 3 to 1 104 to 24  thirteennumbers column 4 to 1 52 to 13 twenty-six column progressive & table 3to 1 104 to 26  sixteen #'s ⅓ 3 to 1 52 to 16 thirty-two #'s progressive& Table ⅓ 2 to 1 104 to 32  red or black 25 or 25 1 to 1 52 to 25 odd oreven 25 or 25 1 to 1 52 to 25 big or small 26-50 or 1-25 1 to 1 52 to 25come or go 25 outside wheel or 25 inside wheel 1 to 1 52 to 25 over 50or under 50 combo ball 1 to 1 100 to 50  over 65 or under 35 combo ball2 to 1 100 to 35  over 75 or under 25 combo ball 3 to 1 100 to 25  #50combo ball 76 to 1  1875 to 24  #49 combo ball 38 to 1  1875 to 45  #53combo ball 38 to 1  1875 to 45  #51 combo ball 38 to 1  1875 to 46  #55combo ball 38 to 1  1875 to 46  #45 combo ball 52 to 1  1875 to 36  #47combo ball 45 to 1  1875 to 40  #57 combo ball 45 to 1  1875 to 41  #59combo ball 52 to 1  1875 to 36  C#51 & #45 combo ball 21 to 1  1875 to82  O#45 & #47 combo ball 23 to 1  1875 to 76  M#47 & #49 combo ball 20to 1  1875 to 85  B#49 & #55 combo ball 19 to 1  1875 to 91  O#55 & #53combo ball 19 to 1  1875 to 91  B#53 & #59 combo ball 22 to 1  1875 to81  M#59 & #57 combo ball 23 to 1  1875 to 77  O#57 & #51 combo ball 20to 1  1875 to 87  o#51 & #57 & #59 & #53 combo ball 10 to 1  1875 to168  o#45 &#47 & #49 & #55 combo ball 10 to 1  1875 to 167  o#47 &#45 &#51 & #57 combo ball 10 to 1  1875 to 167  o#49 &#55 & #53 & #59 comboball 10 to 1  1875 to 167 Progressive # Payout is determined by a radom payout generator 52 to 1

1. Pyramid Roulette: The invention Pyramid Roulette is a new gamblinggame of chance using two wheels and two balls encased in a pyramid shellhousing. It is connected to a (wagering area) betting table and would beplayed in a casino. The wheels are numberd 1-50. Each disc has 25numbers. When including the numbers 0 and 00, it would bring the totalnumbers to 26 per disc. The game would be progressive. The progressivetable would be linked to one or more other tables in the casino as wellas other casino properties. The balls would be dropped out of a tubefrom above and would drop onto a cylinder. The balls would bounce, hitthe shell of the pyramid, and bounce again dispensing the balls to thetwo wheels below. The balls would bounce around from one pocket to thenext and one wheel to the next. The balls would bounce until they cameto rest in pockets that coinside with numbered and colored sectors. Theballs would reveal the winning numbers, colors, number combos, orprogressive numbers. All bets are placed on a table.
 2. Modification ofPyramid Roulette: The game can be fitted with a thin cone to fit aroundthe top of the cylinder. Small triangle brackets can be placed on thecone or wedge of the wheels. The balls could be shot out of the centercylinder by air.
 3. Pyramid Shell: A Pyramid Shell can be placed over aroulette wheel while using a ball delivery tube.